Havuja Hack 26.-28.1.2024

Welcome to an exciting weekend of innovation and fun!

We’re calling on everyone, from any background and field, to join us in crafting new ideas, apps, services, and games. Bring your own challenges or jump into the ones we provide. Using your personal computer is the way to go, but if you’re into board games or other physical stuff, that’s cool too.

This event is all about making connections, learning new stuff, playing, and most of all, having a great time!

When and where?

Havuja Hack is organized during 26.-28.1.2024 at Lumit, Kuopio Senior High School of Arts (Koljonniemenkatu 48–50, Kuopio, B-door).


Friday January 26th

16:00-17:00 Opening the doors and registrations.

17:00-18:00 Opening of the event and introducing the challenges.

18:00-19:00 FGJ Kick-off stream and theme reveal.

19:00-19:30 Forming teams.

19:30-24:00 The work on projects begins.

Saturday January 27th

00:00-24:00 Project work continues.

10:00-12:00 Self-service breakfast available.

16:00-17:00 ”Your videogame got hacked”, presenter KuoSec ry.

Sunday January 28th

00:00-15:00 Final project work hours.

10:00-12:00 Self-service breakfast available.

15:00-16:00 Project submissions.

16:00-17:00 Project presentations.

17:00-18:00 Closing of the event.

Pictures from Havuja Hack 2023.

Hackaton challenges

1. Enlivening nature trails through gamification
Be a part of creating gamified virtual nature experiences from 360-degree images and a 3D model taken from Tiilikkajärvi.
More information about the challenge provider: digireitit.savonia.fi/

2. A information secure AI for internal processing of confidential documents in organizations
Be part of creating a secure, closed AI system that operates on its own server, enabling an organization to analyze and produce new documents for its internal use.
For more information about the challenge, contact: jukka.sormunen@kuopio.fi
3. An AI for diverse and customized learning in high school education
The goal is to develop an AI that assists teachers in analyzing and identifying the various learning needs of high school students and aids in creating customized learning materials according to the students’ needs. Open teaching materials targeted at high school education can be retrieved for formatting from the Finnish National Agency for Education’s AOE service: https://aoe.fi
For more information about the challenge, contact: jukka.sormunen@kuopio.fi
4. Design and Development of the Goulu Application
This challenge calls for the design and development of the Goulu application based on specified requirements. The goal is to create an innovative and user-friendly application that assists special needs children and their parents with school departures and morning routines.
For more information about the challenge, contact: suvi@hubpanostamo.fi

More challenges will come later!

What is Havuja Hack?

Havuja Hack is a hackathon event brought to life by Business Center North Savo and its partners. It’s an event where individuals from any background are encouraged to turn ideas into reality, innovate, and simply have fun.

The event is twofold, including the hackathon and Kuopio Global Game Jam. The game jam part is collaboration with the local game developers’ association, IGDA Kuopio Hub, and Finnish Game Jam association.

What is a hackathon and Global Game Jam?

A hackathon is an intensive, collaborative event where tech enthusiasts such as programmers, designers, and developers collaborate intensively to create new software or tackle challenges.

The Global Game Jam is a worldwide game development event inviting game designers and enthusiasts to create digital or analog games in a single weekend.

The Flow of the Event

  1. Opening: Introducing the hackathon challenges and unveiling the game jam theme.
  2. Team Up: Participants form teams and get settled at their workstations.
  3. Create: Teams dive into their chosen challenges or games, working together and taking part in event’s program.
  4. Closing: The event concludes with teams presenting and submitting their projects

For companies and organizations

If you have something to ask, new ideas or challenges for Havuja Hack to work on, please contact:

Matti Laitinen, 044 7856333, matti.laitinen@savonia.fi
Kalle Sievänen, 044 7856853, kalle.sievanen@savonia.fi

In co-operation with Havuja Hack

Savonia University of Applied Sciences
Business Center Pohjois-Savo
Digireitit Pohjois-Savo
IGDA Kuopio Hub
Finnish Game Jam
City of Kuopio
University of Eastern Finland